![]() ![]() Having said that, in WoD they were clearly driving people away as their sub losses in just 6 months of WoD beat out all the net subscriber losses for Cata and MoP. I do recall them saying that most of the sub loss was actually a decrease in the intake of subscribers rather than an increase in people quitting. Sub losses first started in Cataclysm and were actually tentatively linked to the brutal difficulty of entry-level content then, but over Cata and MoP the sub losses were usually gradual with any big losses being attributed to the general decline of WoW in China due to the highly competitive MMO market there. Even ammo would be a major sticking point for me.Īs for sub losses: there is partial truth to it. If 9.0 is announced and Hunters are losing focus for the sake of mana, have clipping/immobile auto shot, and have forced melee and deadzone then I would dread it more than I dreaded 7.0 and would likely quit. ![]() I would also like to see them come to terms with the fact that it’s fine to have a few mechanics shared between specs but I would hope they look to MoP/WoD Hunter design rather than Classic where all 3 specs really were too similar (a product of the fact that you didn’t really pick a “spec” back then so much as allocate talent points preferential to one tree over others). I hope they limit the influence of WoW classic to bringing back some lost utility such as Scare Beast, Distracting Shot, and Eyes of the Beast. If the millions of people (literally) that came back for Classic doesn’t give them a clue, nothing will.
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